source : lou-est-bleue
These know that you need stuff to carry you treasure in!
Must be hard to be a good swordfighter if you’re carrying around a bunch of bags though.
There are tons more of these and other great illustrations on Elliot’s page toooo!
source : regniorg
Artist Interview – Gabriele Brombin (The artist of MirrorMoon EP)
Written by Luke Thompson
Visual achievement is becoming less and less recognisable in modern games. For years, gaming has strived to ascend the mountain peak of photo-realistic graphics, believing that the key to better and more memorable experiences lies in a higher texture resolution, and a more realistic world. As a result, our current generation, (and indeed, our next) has become subject to a dire homogenisation.
This game will never be important enough okay.
source : il-etait-lune-fois
Oh god they did put it on youtube and I didn’t even know
Contre Temps - 2013
Camille PERRIN | Thibaud CLERGUE | Lucas VEBER | Tristan MENARD | Jérémi BOUTELET | Gaël MEGHERBI @ Supinfocom Arles
re-found via btxsqdr
source : nihilocrat
Praise the suns!
source : stevencrewniverse
A selection of backgrounds from the Steven Universe episode: "Gem Glow"
Direction: Kevin Dart
Design: Steven Sugar, Emily Walus, Sam Bosma
Paint: Elle Michalka, Amanda Winterstein
source : nullwert: